ACT Fibernet partners with The Esports Club for CS:GO tournament

Indian internet service provider ACT Fibernet has partnered with The Esports Club (TEC) to produce an online Counter-Strike: Global Offensive tournament.

The tournament is taking place over April 3rd-12th, with players competing one-on-one online daily.
Image credit: ACT Fibernet RELATED: The Esports Club looks to boost Indian esports with new league
ACT Fibernet is broadcasting the final 16 matches of each day on its social media channels. The daily prize pool of the tournament is INR 6000 (£63) and is divided among the top three winners; the top 10 participants will receive gaming packs from the service provider.
ACT Fibernet has highlighted ‘advantage gaming’ as an important initiative last year. In keeping with its esports and gaming efforts, the company has partnered with Wargaming to launch the World of Warships title in India and sponsored TEC’s Rainbow Six Siege league just last month.
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Skillshot Media developing esports courses for Georgia State University

Skillshot Media has announced a partnership with Georgia State University and the Georgia Film Academy to co-develop online and in-person college courses based around esports.
The Georgia-based esports production company, which was spun off from Smite and Paladins developer Hi-Rez Studios, will launch the first courses this autumn.
Image credit: Skillshot Media RELATED: NACE enters strategic partnership with Skillshot Media
“We can do more than entertain short-term. We can also act now to prepare our students and workforce for a post-virus economy and new jobs within the gaming industry,” reads a post on the Skillshot website. “Toward this goal, Skillshot is pleased to announce an initiative we have been working on for many months. In collaboration with partners, we’ve developed a series of in-person and online courses focused on workforce development for the thriving game development and esports industries.”
Students can earn credit hours in Georgia State University’s Creative Med..

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Riot Games to implement long-term partnerships in LCK

Riot Games has announced that the League of Legends Champions Korea (LCK) will adopt a long-term partnership model in 2021.
LCK will adopt the same model – which sees teams enter long-term partnerships with the developer – that is currently in place in China, Europe, and North America with LPL, LEC, and LCS respectively.
Photo credit: LCK RELATED: SK Telecom partners with Riot Games Korea to broadcast LCK and more
Riot Games’ official statement on its plans for the LCK is as follows: “We have concluded that LCK must be a stage where players, teams, and fans can fulfill their dreams not only for a short period, but for generations. We will adopt the Long-term partnership model in LCK in 2021. And we will bring back the glory.”
The league is accepting applications, which includes business plans for team operations and funding. It will host an application review process from June to August. As a result of the new model, LoL Challengers Korea will be discontinued in favour of a new aca..

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LetsPlay.Live announced as official monitor partner

Chinese manufacturer of electronics, KONKA became the official monitor partner to organiser LetsPlay. Live of Australasian esports tournament.
As KONKA game monitors start hitting the racks at many New Zealand stores, the relationship will come. The monitors will be included in the next LPL studio tour in 2020, and participants in their LAN finals will have a chance in their respective competition to use the monitors.
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The collaboration has been commented by Aniel Daya, the National Marketing Director of KONKA: “We are excited to hop in the sports sector of the ANZ, as the sport speeds globally. It seems like the partnership with LPL is the first foray into sports in KONKA while LetsPlay. Live has recently secured an extension of its current deal with Vodafone to include the High School League.
Many that don’t play will get an experience of their own with the new displays at LetsPla..

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Allan Phang boards EVOS Esports in marketing role

Allan Phang has joined Southeast Asian organisation EVOS Esports as its Regional Head of Marketing & PR.
This move quickly follows Phang’s departure as the head of AirAsia Esports, the esports initiative by Malaysian airline AirAsia.
Photo credit: EVOS Esports RELATED: Allan Phang takes off from AirAsia Esports
In his new role, Phang will be responsible for handling EVOS Esports’ strategic marketing and public relations, partnerships and sponsorships, and forging business relationships both regionally and internationally.
He spoke on the new venture in a release: “EVOS Esports is a great organisation and I’m truly humbled and excited to be joining them. I believe in Ivan’s vision to build Southeast Asia’s largest media and entertainment empire in esports and beyond.”
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Over the past year, EVOS Esports has closed several funding rounds as it moves forward with its objective of becoming one of the leading entity in Southeast Asian ..

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KONKA becomes official monitor partner of LetsPlay.Live

Chinese electronics manufacturer KONKA has become the official monitor supplier for Australasian esports tournament organiser LetsPlay.Live.
The partnership comes as KONKA gaming monitors begin to hit the shelves in several retailers in New Zealand.
Image credit: LetsPlay.Live RELATED: TCL Australia sponsors High School League
The monitors will feature in an upcoming tour of the LPL studio later in 2020 while participants in its LAN finals will get the opportunity to use the monitors in their respective competitions.
Aniel Daya, National Product Manager for KONKA, commented on the partnership in a release: “We’re thrilled to be jumping into the ANZ esports space as the sport is accelerating globally. LPL is at the top of the game in the region and within New Zealand so we’re excited to see where the partnership takes us and our brand.”
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The partnership with LPL appears to be KONKA’s first foray into esports whil..

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Chinese Dota 2 leagues join forces for DPL-CDA

Dota Professional League (DPL) and Chinese Dota 2 Professional Association (CDA) are set to join forces.
The DPL-CDA has been formed to consolidate competitions after a substantial increase in Dota 2 tournaments has hit China. After the coronavirus pandemic wiped much the esports calendar, Chinese organisations have devised online leagues to fill the gap.
Image credit: Mars Media RELATED: ImbaTV launches China Dota2 Professional League
The combined league will come into effect after the ongoing season of the CDA league ends on April 19th, with the seventh iteration of DPL already being cancelled.
Chinese Dota 2 teams come together to establish CDA, with the likes of Vici Gaming, LGD Gaming, Invictus Gaming, Team Aster, Royal Never Give Up, EHOME, Newbee, and Keen Gaming all founding the league.
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Mars Media’s official announcement stated: “We, at Mars Media, are very excited to team up with the CDA. Our experie..

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Latest Rocket League Championships To Air on ESPN ‘Esports Day’

In the Rocket League Championship Series match Scrub Killa will rejoice. It was just time before the rest of the world figured out what we already suspected.
PSYONIX The outcome was several conventional leagues that have been cancelled or postponed due to the global outbreak of COVID-19.
Sports fans are extremely keen to scratch their competitive itch these days, and games and March Madness-based Twitter simulations can only do that. ESPN, therefore, arranged its own Esport Day, which will be broadcasted live on ESPN 2 on April 5.
The audience will receive a 12-hour sport event starting at Noon (ET), which will include the “Athletes, celebrity and streamers” games, the Madden, Formula 1, NBA 2 K, and the Rocket League. Each of the included matches has a clear link to the normal sports programming of ESPN with a network of sports titles similar to traditional sports, as well as to the traditional sports.
The Rocket League is special in the activities chosen for the ESPN Esports Week..

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Game Server Hosting Providers Help Esports Players

Game server hosting providers are allowing world-class esports players to train online remotely, a source told EsportsJunkie.com.
Since the coronavirus outbreak has become a pandemic, social distancing in many countries has been enforced. With this, esports players are unable to train together, but esports teams are moving to host-based training instead of traditional LAN based networks.
Game server hosting comparison and review website, Best Game Hosting said, “Obviously, everyone wants to save money and especially while playing your favorite game. Esports players now more than ever need to train remotely and hosting providers can provide that. And in recent months it’s become more evident that people need to stay social, by renting a server you can connect with your friends remotely.”
Not only esports teams should be playing their favorite games remotely, especially multiplayer games. Game lovers should move to server-based while playing with friends, this means they can effecti..

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Esports F1 driver beat professional F1 drivers

He defeated Norris, Vandoorne and Nicholas Latifi, Lando Hulkenberg. But on a virtual track.
Dani Bereznay from Hungary, nineteen, was officially a Formula 1 driver for Alfa Romeo, ranked among the world’s top three F1 riders and was defeated in virtual tournaments in the course of lockdowns.
On Sunday, he will race with England’s Ben Stokes cricketer in the F1 Meeting, following the Grand Prix of Formula 1 and F2 drivers.
In a recent discussion, we spoke to Bereznay about life during lock-ups, his rise from modest beginnings and his long-standing passion for games and motorsport.
Bereznay eventually fulfilled his vision of working in Formula 1 in 2017 when he joined VeloceEsport and then became an official conductor for Alfa Romeo after spending several years practising in his bedroom with a wheel that costs 15 euro (£13).
In 2018 and 2019, he finished in second and third place in the world in F1 sports and wants to rank fifth. One of his biggest accomplishments, a character of 6..

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